Hello and welcome back to the Single Card Discussion series! After my pieces on Cultural Exchange and the myriad cycle, it’s time to take a look at yet another multiplayer gem that I feel has been sadly overlooked.
Today’s card is one that I’ve thought was useful in multiplayer since it was first spoiled many years ago, and though it does see play, I’m shocked that more players haven’t looked at this for EDH. Today’s featured card is Urza’s Destiny classic, False Prophet.
Let’s take a deeper look at this potent Wrath effect!
Thus far in my Single Card series, I’ve looked at some great multiplayer gems.
• I started the series with Utter End, my favorite spot removal spell from Khans, here.
• I looked at a red card, Outpost Siege, my overall favorite card from Fate Reforged, here.
• Another red card, Greater Gargadon, a fantastic sacrifice outlet, here.
• I looked at the first monowhite card, the tricksy Seht’s Tiger here.
• The first blue card of the series, Gilded Drake, a potent thievery effect, here.
• I went over white control card World Queller and how to use its powerful effect here.
• I looked at the once-restricted blue recursion card Recall, the only blue card that can recur dead planeswalkers (plus any other type of card), here.
• I went over the first black card of this series, Commander 2014’s Flesh Carver, an excellent sacrifice outlet here.
• As part of my week-long look at Modern Masters 2015 cards, I looked at Endrek Sahr, Master Breeder, and his token-making prowess here.
• We went over the red sweeper Magmaquake, which hits all planeswalkers at once, here.
• I looked at Shrouded Lore, a strange black recursion spell, here.
• We discussed the power of tapping down opposing creatures with a trio of white cards: Glare of Subdual, Sandsower, and Diversionary Tactics, here.
• I took a look at two green recursion creatures, Hua Tuo, Honored Physician, and Loaming Shaman from Ravnica, here.
• I looked at an Innistrad favourite, Reaper from the Abyss, an excellent card for killing off opposing creatures, here.
• I looked at the powerful Magic Origins card Chandra’s Ignition, a mighty Wrath effect/player killer, here.
• I spotlighted Vorinclex’s potent new win condition and mana-ramp spell, From Beyond, and the possibilities of an Eldrazi sideboard here.
• I looked at my favourite modal spell from Commander 2014, the deceptively useful Wretched Confluence here.
• I looked at new Ally tribal leader General Tazri and how she would interact with the Allies here.
• I looked at the Mana Reflection/Soul of the Harvest love child, Zendikar Resurgent here.
• I looked at the super Purify slash big dude, Kalemne’s Captain, here.
• I went over one of my favorite lands from Shadows Over Innistrad block, Westvale Abbey (and its flip side, Ormendahl) here.
• I took a look at Amonkhet’s new powerhouse card drawing spell, Pull from Tomorrow, which is deceptively good, here.
• I went over the aftermath all-star, Commit // Memory, a powerful and flexible bounce spell and draw 7, here.
• I looked at a third Amonkhet card, as I looked at a second aftermath card, Dusk // Dawn here.
• I took a look at a fourth Amonkhet card, Mouth // Feed, which was the third aftermath card that I really liked, here.
• I shared my thoughts on the simple-but-powerful Commander 2013 land, Opal Palace here.
• I looked at Hour of Devastation’s graveyard-hosing Scavenger Grounds here.
• I delved into Commander’s Verdant Confluence here.
• I looked at Theros’s Bow of Nylea here.
• I took a look at a removal spell that has aged very well, The Dark’s Ashes to Ashes here.
• I looked at a simple, yet deceptively powerful Equipment card, Bloodforged Battle-Axe, here.
• We went over the surprisingly useful split card Pure // Simple, the bane of Equipment, Auras and multicolor creatures, here.
• I looked at super fun “swap my team for yours” card, Cultural Exchange here.
• Finally, I took a look at the cards with the myriad ability from Commander 2015 here.
Urza’s Destiny (and really, all of Urza block) was a strange piece of Magic history; it’s a mix of cards ranging from broken-as-hell cards (Yawgmoth’s Bargain), to multiplayer all-stars like today’s card, to tribal all-star Urza’s Incubator, and everything in between. Urza block cards are funny, because even the non-broken ones are cards that have stood the test of time really, really well, and I still use many of them in my EDH decks today.
That brings us to today’s card: False Prophet.
The Prophet is a super simple card: He’s a 2/2 for four mana, and if he dies, remove all creatures from the game. Simple and easy to wrap your head around.
This is an excellent ‘rattlesnake’ card, the kind of card that warns other players to not attack you (for fear of losing their own creatures). The Prophet is a deterrent; he says “stay away or you lose your team”, and that is a useful effect to have in multiplayer.
Since he only needs to die to trigger, Prophet is quite easy to trigger if you build around him. Just include ways to sacrifice him (things like Goblin Bombardment, High Market, Phyrexian Altar, or even generals like Brion Stoutarm). Any sacrifice effect will work, even something like the classic Fling, letting you sac him to wipe the board clean at any time.
Prophet’s trigger letting you exile creatures, rather than just destroying them, is also more and more useful as the years go on vs indestructible and hard to remove creatures. Wizards has been printing more and more indestructible monsters that just so happen to be attractive to EDH players (since they’re quite hard to remove and dominate boards). Creatures like Avacyn, Angel of Hope, the Theros Gods, the Amonkhet Gods, the Hour of Devastation Gods, or even Zetalpa, Primal Dawn; I have seen all of these hit play in EDH, and they’re all a pain in the ass to deal with permanently unless you have the right answers.
False Prophet exiling those creatures happens to be a pretty damn good answer, and it’s why I’ll be using him in multiplayer for a long time to come.
Currently, I have the Prophet in only one deck — Queen Marchesa, my political deck, where he is an excellent deterrent against being attacked. I have also used this card to good effect when I had Brion Stoutarm built, and in various other decks as well. For having such a simple effect, Prophet is a versatile little Wrath effect.
So that’s a quick look at False Prophet! If your metagame is dominated by indestructible Gods, or if you’re just in the market for this type of Wrath, I’d urge you to give him a try, he’s quite good!