Hello and welcome back to the Single Card Discussion series! After my pieces on Cultural Exchange and False Prophet, it’s time to take a look at yet another multiplayer gem that I feel has been sadly overlooked.
Today’s card is one that I’ve thought was useful in multiplayer since it was first spoiled many years ago, and though it does see play, I’m shocked that more players haven’t looked at this for EDH. Today’s featured card is a Fork variant on a dude, Commander 2014’s Dualcaster Mage!
Let’s take a deeper look at this great copycat spell!
Thus far in my Single Card series, I’ve looked at some great multiplayer gems.
• I started the series with Utter End, my favorite spot removal spell from Khans, here.
• I looked at a red card, Outpost Siege, my overall favorite card from Fate Reforged, here.
• Another red card, Greater Gargadon, a fantastic sacrifice outlet, here.
• I looked at the first monowhite card, the tricksy Seht’s Tiger here.
• The first blue card of the series, Gilded Drake, a potent thievery effect, here.
• I went over white control card World Queller and how to use its powerful effect here.
• I looked at the once-restricted blue recursion card Recall, the only blue card that can recur dead planeswalkers (plus any other type of card), here.
• I went over the first black card of this series, Commander 2014’s Flesh Carver, an excellent sacrifice outlet here.
• As part of my week-long look at Modern Masters 2015 cards, I looked at Endrek Sahr, Master Breeder, and his token-making prowess here.
• We went over the red sweeper Magmaquake, which hits all planeswalkers at once, here.
• I looked at Shrouded Lore, a strange black recursion spell, here.
• We discussed the power of tapping down opposing creatures with a trio of white cards: Glare of Subdual, Sandsower, and Diversionary Tactics, here.
• I took a look at two green recursion creatures, Hua Tuo, Honored Physician, and Loaming Shaman from Ravnica, here.
• I looked at an Innistrad favourite, Reaper from the Abyss, an excellent card for killing off opposing creatures, here.
• I looked at the powerful Magic Origins card Chandra’s Ignition, a mighty Wrath effect/player killer, here.
• I spotlighted Vorinclex’s potent new win condition and mana-ramp spell, From Beyond, and the possibilities of an Eldrazi sideboard here.
• I looked at my favourite modal spell from Commander 2014, the deceptively useful Wretched Confluence here.
• I looked at new Ally tribal leader General Tazri and how she would interact with the Allies here.
• I looked at the Mana Reflection/Soul of the Harvest love child, Zendikar Resurgent here.
• I looked at the super Purify slash big dude, Kalemne’s Captain, here.
• I went over one of my favorite lands from Shadows Over Innistrad block, Westvale Abbey (and its flip side, Ormendahl) here.
• I took a look at Amonkhet’s new powerhouse card drawing spell, Pull from Tomorrow, which is deceptively good, here.
• I went over the aftermath all-star, Commit // Memory, a powerful and flexible bounce spell and draw 7, here.
• I looked at a third Amonkhet card, as I looked at a second aftermath card, Dusk // Dawn here.
• I took a look at a fourth Amonkhet card, Mouth // Feed, which was the third aftermath card that I really liked, here.
• I shared my thoughts on the simple-but-powerful Commander 2013 land, Opal Palace here.
• I looked at Hour of Devastation’s graveyard-hosing Scavenger Grounds here.
• I delved into Commander’s Verdant Confluence here.
• I looked at Theros’s Bow of Nylea here.
• I took a look at a removal spell that has aged very well, The Dark’s Ashes to Ashes here.
• I looked at a simple, yet deceptively powerful Equipment card, Bloodforged Battle-Axe, here.
• We went over the surprisingly useful split card Pure // Simple, the bane of Equipment, Auras and multicolor creatures, here.
• I looked at super fun “swap my team for yours” card, Cultural Exchange here.
• I took a look at the cards with the myriad ability from Commander 2015 here.
• Finally, I looked at classic Urza’s Destiny rattlesnake card, False Prophet, an excellent way to deter attacks, here.
Originally printed in Commander 2014, Dualcaster Mage is a great creature, and one that I don’t see played in EDH nearly enough (heck, I don’t even play this guy as much as I should!) “When he comes into play, Fork a spell” is a powerful line of text, and since it doesn’t even have to be your own spell, this is a very versatile copycat spell.
EDH is a format full of giant haymaker spells, so to see someone casting spells like huge Villainous Wealths is normal, and entwined Tooth and Nails are commonplace. Having a creature that can copy those big spells? That’s just a strong option, and I really like what Dualcaster does in this format.
I took a look at the most played instants/sorceries on EDHrec.com, and to no one’s real surprise, for instants we have a lot of spot removal (Cyclonic Rift, Swords to Plowshares/Path to Exile, Putrefy, Utter End/Vindicate, etc.), mana ramp (Cultivate/Kodama’s Reach, Explosive Vegetation), Disenchant effects (Decimate, Return to Dust), and some copycat spells (Rite of Replication).
You know what would make all of those spells better? Having a copy of your own, and Dualcaster lets you do this!
Side note: It’s worth mentioning Dualcaster’s creature type, Wizard. There have been more and more “Wizards matter” cards printed over the last while, with Commander 2017 having a Wizard precon, and Dominaria having a “Wizards matter” subtheme (including three new Wizard generals), so Dualcaster having that creature type is always very relevant if you’re building around that tribe.
So that’s a quick look at the very potent Dualcaster Mage. If you have a slot in a red deck open, and/or if your EDH metagame focuses on these huge spells, I’d urge you to give him a try, he’s quite good. Printed several times, he’s even a great budget option, and overall, just a deceptively useful, powerful and versatile card.