Rebuilding Firesong and Sunspeaker, Part Two

 

Welcome to another edition of the article series where I go over changes to my different EDH decks in detail (and where I trash them and rebuild them into something better).

There have been a number of my decks over the last few years that have been on the chopping block after disappointing performances and poor games, and many have been culled or changed. Much as I have done before, I rebuilt decks that just aren’t working; this may involve either changing some cards around deck to deck, changing who the general of the deck is, or completely overhauling the entire deck.

Now, with Rivals of Ixalan long since released and Dominaria out as well, I’ve been going over each set of changes and additions to my EDH decks, and man, have there ever a lot of them!

Today, we’ll be looking at my starting decklist for one of the more troublesome color combinations: Boros’s new Dominaria general Firesong and Sunspeaker! Let’s take a look!

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Years ago, I started a series of Random Friday articles dedicated to rebuilding my EDH decks, with the ultimate goal of making them all fun to play, and fun to play against. The plan is always to rebuild any decks that aren’t performing the way I wanted them to.

Thus far, I’ve built, retooled, and rebuilt several of my EDH decks in this series.

In 2012:
• I put together Arcum Dagsson, a dangerous general who could Tinker up win conditions at will here.
• The original incarnation of Karona, False God and her Allies, here and here.
• I looked at my initial attempt to build a Rakdos deck here, here, and here.

In 2013:
• Our Abzan deck was transformed from Ghave, Guru of Spores into Doran, the Siege Tower‘s “toughness matters” deck here.
• I’d changed my Boros list, from Jor Kadeen, the Prevailer into Brion Stoutarm‘s sacrifice-based deck here.
• The lovely Angela had changed our Dimir deck from Vela the Night-Clad to the milling-based Lazav, Dimir Mastermind here and here.
• I changed our Rakdos deck to Rakdos, Lord of Riots after the release of RTR here.
• I rebuilt the powerful Bruna, Light of Alabaster‘s combo-control deck here.
• I rebuilt the Planechase 2012 duo, Thromok the Insatiable and Krond the Dawn-Clad here.
Nekusar, the Mindrazer‘s Painful Wheel was built here.

In 2014:
• The Jeskai deck that finished off The EDH Project, Zedruu the Greathearted, was built here.
• Angela’s tribal Soldier build helmed by Coldsnap’s Darien, King of Kjeldor here.
• I went over my brainstorming and the final list I looked at for Khans newcomer Narset, Enlightened Master (who is just ultra-powerful), here.
• The first rebuild of our Izzet deck, from Nin, the Pain Artist to Melek, Izzet Paragon, was done here.
• I rebuilt our Clone and Shapeshifter “tribal” deck, Sakashima the Impostor, which is chock-full of copy effects, here.
• I went over the changes to our Equipment-friendly mono-white deck, Kemba, Kha Regent here.
• I looked at the changes to the budget-friendly Nath of the Gilt-Leaf here.

In 2015:
• I went over the changes to Commander 2014’s Titania, Protector of Argoth, my favourite of last year’s Commander generals, here.
• I rebuilt our U/R control deck, from Melek, Izzet Paragon into Keranos, God of Storms, here.
• I rebuilt the very first EDH deck that I’d ever put together, our Jund deck helmed by Adun Oakenshield, into one led by Kresh the Bloodbraided from Shards block here.
• I rebuilt our Boros deck again, this time changing it from Brion Stoutarm to Tajic, Blade of the Legion, a R/W control deck, here.
• I looked at a huge culling of my decks, where I disassembled Kemba, Kha Regent, Volrath the Fallen, Zedruu the Greathearted, and more here.
• I retooled two artifact-based decks: Karn, Silver Golem changed into creatureless artifact-based control, and our Esper deck Halfdane turned into Sharuum the Hegemon artifact aggro, here.
• I went over my first new Rakdos build of the year, building around Innistrad’s Olivia Voldaren here.
• After Olivia failed to be any good, I built a ‘new’ Rakdos deck (again), this time using Malfegor the Demon Dragon as general, and a hellbent theme here.

In 2016:
• I had reworked our five-color Ally deck, and changed the deck from Karona, False God to a more token- and combo-based General Tazri here.
• I finally sat down to build around Captain Sisay, a deck where “legends matter”, here.
• Two decks were merged into one as I merged the +1/+1 counter-based Skullbriar, the Walking Grave and our Abzan deck, Doran, the Siege Tower, into new +1/+1 counter deck Anafenza, the Foremost, here.
• I redesigned the five-color manabases for each of my five-color generals here.
• Our Jeskai deck, Zedruu the Greathearted, and our mono-white token swarm deck, Kongming, “Sleeping Dragon”, were merged together to form Narset, Enlightened Master, here.
• I rebuilt our Golgari deck, Skullbriar, the Walking Grave, and took pieces from Titania, Protector of Argoth, to form our new Golgari deck The Gitrog Monster here.
• I went over big changes to our Izzet control deck, Keranos, God of Storms, here.
• I went over some big changes to our Jund deck, Kresh the Bloodbraided, here.
• Our Temur deck was changed, from fun-loving Maelstrom Wanderer, to Khans bear-puncher Surrak Dragonclaw here.
• I looked at what our five-color Superfriends planeswalker deck, Progenitus, would look like after dropping the red cards and switching to four-color general Atraxa, Praetors’ Voice here.
• I went over the changes to our artifact aggro deck, as I added red to Sharuum the Hegemon, changing it into Breya, Etherium Shaper here.
• Our “copycat tribal” deck, Sakashima the Impostor, gained the use of white and black cards, and became our new Esper deck with the same theme, Halfdane, as shown here.
• I looked at the third of our four-color decks, led by partner generals Vial Smasher the Fierce and Kydele, Chosen of Kruphix (who were a surprise entrant in The EDH Battle Royale V), here.
• I went over the hostile takeover of our Mardu deck, instigated by Conspiracy II’s Queen Marchesa and the monarch mechanic, here.

In 2017:
• I looked at my build for my favorite general from Commander 2017, the highly-aggressive Saskia the Unyielding here.
• I went over our build for the difficult-to-brainstorm WURG color combination (which was our final four-color deck) based on partner generals Sidar Kondo of Jamuraa and Ludevic, Necro-Alchemist here.
• I rebuilt our BUWG deck, Atraxa, Praetors’ Voice, from a planeswalker deck, to “+1/+1 counters matter” here.
• I went over major changes to Saskia (over 20 new cards!) here.
• I rebuilt another of our four-color decks, Vial Smasher the Fierce/Kydele, Chosen of Kruphix by changing one of the partners; the new deck is Vial Smasher the Fierce/Thrasios, Triton Hero, as seen here.
• Taking advantage of Ixalan’s new “planeswalkers are legendary” rule, I retooled Captain Sisay with a host of new cards here.
• I rebuilt the Vampire tribal Commander 2017 precon around Edgar Markov here.

In 2018:
• I took my first look at rebuilding our Esper deck, from Halfdane copycat ‘tribal’, to Dakkon Blackblade, here.
• In my followup piece, I went over the new decklist for our new Esper deck, Dakkon Blackblade here.
• I rebuilt our tribal Dragons list from a mono-red deck led by Zirilan of the Claw[mtg_card] to five color, led by [mtg_card]The Ur-Dragon, here.
• I took my first look at rebuilding our Boros deck into exciting new general, Firesong and Sunspeaker here.
• I rebuilt one of our four-color decks (BURG) into a new pair of partners, Reyhan, Last of the Abzan/Kraum, Ludevic’s Opus, here.

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BUILDING THE NEW DECK:
When last I left off, I was trying to figure out just how to balance all the various things I wanted to do with Firesong and Sunspeaker.

The new general was quite potent, but wanted you to play a number of different types of cards: you had to include mass burn spells like Inferno (because otherwise, what was the point of the general?); you could run alternate win conditions like Felidar Sovereign to take advantage of the extra life gained from the cow duo; you could run protention from burn spells for your own creatures to keep them alive; and this all had to be balanced with white/red’s natural inability to draw cards, inability to mana-ramp, some Disenchants, etc.

Suffice to say, this general was a hard one to build around. Here is the testing decklist that I ended up with after much brainstorming:

Firesong and Sunspeaker - Starting decklist:

General (1)
Firesong and Sunspeaker

Creatures (18)
Young Pyromancer
Monastery Mentor
Duergar Hedge-Mage
Rune-Tail, Kitsune Ascendant
Boros Reckoner
Burnished Hart
Alms Collector
Solemn Simulacrum
Rhox Faithmender
Spitemare
Stuffy Doll
Blaze Commando
Fire Servant
Charmbreaker Devils
Felidar Sovereign
Gisela, Blade of Goldnight
Colossus of Akros
Blightsteel Colossus

Other threats (5)
Benevolent Offering
Angelic Accord
Phyrexian Processor
Righteous Confluence
Assemble the Legion

Card drawing spells (7)
Well of Lost Dreams
Survival Cache
Mind’s Eye
Alhammarret’s Archive
Staff of Nin
Sword of Fire and Ice
Book of Rass

Planeswalkers (1)
Nahiri, the Harbinger

Wraths and spot removal spells (16)
Fumigate
Volcanic Vision
Chain Reaction
Hour of Devastation
Star of Extinction
Blasphemous Act
Brightflame
Magmaquake
Molten Disaster
Rolling Earthquake
Lightning Helix
Warleader’s Helix
Impact Resonance
Fight with Fire
Jaya’s Immolating Inferno
Aurelia’s Fury

Disenchants (4)
Invoke the Divine
Divine Offering
Wear // Tear
Return to Dust

Ways to keep the general alive (4)
Mark of Asylum
Light of Sanction
Shielded by Faith
Magebane Armor

Other spells (4)
Test of Endurance
Aetherflux Resevoir
Reflect Damage
Deflecting Palm

Land (40)
Arch of Orazca
Scavenger Grounds
Temple of the False God
Boros Guildgate
Stone Quarry
Boros Garrison
Battlefield Forge
Ancient Amphitheater
Rugged Prairie
Scabland
Wind-Scarred Crag
Temple of Triumph
Sacred Foundry
Clifftop Retreat
12 Plains
Memorial to Glory
12 Mountain
Spinerock Knoll

 

Truly, there are a lot of elements to balance in a Firesong/Sunspeaker list, but I feel that I’ve done so here. I have scads and scads of burn spells, several ways to save my team from my own burn spells, lots of card drawing spells, some mana ramp, and some alternate win conditions.

The only real qualm I have with this list is the nombo of Stuffy Doll effects mixing with my damage prevention effects, meaning that Stuffy Doll wouldn’t be damaging my foes each time I cast a burn spell. For now, I can live with this.

So that’s my first list for Firesong and Sunspeaker. I really like what I’ve come up with here, and I’m looking forward to frying opposing creatures to a crisp!

 

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