When we last left our hero, he had freed the rustic city of Celestine Hall, only to be notified that other cities were under attack and also needed his help! He had also picked up several World Magic spells, more dual lands (up to 9 out of the set of 40 now), and had found some great cards to make over his deck with: a playset of Erg Raiders, the last two Lightning Bolts to finish his playset, his first Juggernaut and Hypnotic Specter, but most importantly, his first Contract from Below!
What would happen in his quest to explore Shandalar today?
This past weekend was the Gatecrash prerelease, where 72-odd players descended upon the local game store to grab new cards in a furious feeding frenzy, like the cardboard-hungry vultures we are. I was looking to do some trades, grab some new cards for my EDH decks, and crush some dreams.
So how did I do? Well, I’m glad you asked…
When we last left our hero in Shandalar, he had liberated Nevermoor Bazaar from the clutches of a fiendish Druid; his deck was now mono-black (and getting much better); his Lightning Bolt count was at 2/4, and he had become the proud owner of 3/40 dual lands!
Where would our hero’s journey take him in the world of Shandalar today?
When last we left our hero, he had picked up half of his desired playset of Lightning Bolts, and won his first three dual lands in battles against wandering monsters. His deck was now mono-black, and looked much, much better than before (though still bad). And thus far, often-overlooked gem Pestilence has been his MVP.
How would our hero fare in Shandalar today?
A while back, I took my first look at the Gatecrash spoiler, and went over my first thoughts on the guild mechanics, and which cards would be finding homes in my EDH decks here. My second look at Gatecrash, which I wrote up when the spoiler was at 97/249 cards, can be found here.
Now that the full spoiler is out, I’ll be taking one last look at the set, and I’ll be going over which cards will be finding homes in my EDH decks. Let’s go!
When last we left, our hero had bought his first removal spell, and defeated his first foe in Shandalar, a deadly and nefarious Witch! What would today bring, as our hero roams around Shandalar looking for cards to add to his deck to strengthen it?
This weekend, while I was getting very impatient waiting for the rest of the Gatecrash spoiler and the prerelease, I tried to think about what I could do while I was waiting. I wanted to do something MtG-related while I waited, since I was pretty hyped about this set; you may be surprised about what I eventually decided to do. Something that I’ve been waiting for a free day to set up, ever since I picked up a new computer (that could actually run this game). Something very old-school, extremely fun, challenging at times, and potentially awesome.
…I was going to play some Shandalar.
Back on Wednesday, I went over the thought process behind building a deck for a buddy of mine. That deck was Isperia, Supreme Judge, and you can see the introduction here. Today, we’ll be going over the breakdown of the deck, to see how it ticks, and why the cards are in there.
Let’s dive right in, shall we?
This year, one of the things I did was to build several Christmas EDH decks, that I gave away to friends and family. The first deck was a budget version of Mayael, which I gave to my little brother Joel. You can see that deck here. The second deck was for my beautiful girlfriend Angela, and for her I’d built a very unique 5-color planeswalker deck with Progenitus as the general. You can view that deck here.
For my friend Darby, I decided to build something that was well outside his comfort zone. Darby is known in our playgroup as the aggro green player, someone who likes nothing more than to suit up a creature with some equipment and bash people. His EDH decks are Ezuri, Renegade Leader, Heartless Hidetsugu, Bosh, Iron Golem, Intet, the Dreamer, Marrow-Gnawer, and Jugan, the Rising Star… there are lots of aggro and combo-ish decks there. So my plan was to build Darby something that was a little more controlling… a little more white…
Isperia, Supreme Judge would be that deck.
Last week, I took my first look at the Gatecrash spoiler, and went over my first thoughts on the guild mechanics, and which cards would be finding homes in my EDH decks here.
Today, with the mtgsalvation.com spoiler at 97/249 cards, I’ll be taking another look, so here we go!