Mono-Green Challenge: The Final Game

To see the introduction to the Mono-Green Challenge, click here.
To see the decklists, click here.

 

Compared to the three-hour initial game (between Ang, Chris, and Anthony), this game is somewhat anticlimactic, as it only lasts eight turns. Angela comes blazing out of the gates with turn-one Llanowar Elves, turn-two Arbor Elf + Elvish Visionary, threatening to end the game quickly with a ravenous horde of Elves. She is very much hampered by stalling on two land, though.

Continue reading

Mono-Green Challenge: The Games

To read the introduction for the Mono-Green Challenge, click here.

To see the decklists used by each competitor, click here.

 

So, we have set the stage for the challenge itself, and each mighty competitor’s decklist has been presented for your approval. Which of our six players would hoist the trophy high as the mono-green champion? Read on to find out!

Continue reading

Mono-Green EDH Challenge: The Challenge

Back in December, I came up with the idea of mono-colored EDH challenges, starting with the Mono-White Challenge and then recently, the Mono-Red Challenge. The premise behind these challenges is that building around a single color is a very interesting deckbuilding exercise, since you have to work around the limitations of that color (i.e., white’s card-drawing and red’s enchantment removal suck, so you have to find creative ways to play around this). For green, the challenge we would face is green’s lack of creature removal.

Continue reading

Hidden Gems #6: Cards Outside the Color Pie

Welcome to another edition of EDH Hidden Gems! Today, I am going to focus on multiplayer cards that are in the wrong color, or otherwise go against their color’s piece of the color pie. These are cards that do something that their color normally cannot do, like a white counterspell or a blue creature kill spell. Since they do something that their color doesn’t usually have access to, this can give you an edge in multiplayer when you surprise your opponents with them.

 

Without any further ado, here we go!

Continue reading

Karona and Her Allies: Random Friday Deck (Part 2)

To view part the introduction to Karona’s Ally deck, click here.
To see the full decklist, click here.

 

So after building a five-color Ally deck with Karona, False God as the general, clearly the next step was to charge into battle with it and see if it was worth keeping. This past Friday, I was given the chance to do so, as I battled Darby, playing Lord of Tresserhorn and Angela, playing Ghave, Guru of Spores. On to the game!

Continue reading

Karona and Her Allies: Random Friday Deck (Part 1)

To see the full decklist, click here.

This past Friday, I was struck by inspiration to do something different and build a five-color tribal deck based around the joke legend, Karona, False God. Karona’s ability to let your tribe Overrun at any time is strong in multiplayer, though her drawback of defecting to your opponents every turn is not as good. For this edition of Random Friday EDH, I had chosen to pair Karona with the Allies tribe from Zendikar block.

Continue reading

Mayael the Anima: Breakdown

To see the introduction, click here.
To see the full decklist, click here.

Land

(40)
Jungle Shrine
Rith’s Grove
An-Havva Township
Sacred Foundry
Battlefield Forge
Rugged Prairie
Boros Garrison
Ancient Amphitheater
Scabland
Stomping Ground
Karplusan Forest
Fire-Lit Thicket
Gruul Turf
Shivan Oasis
Kazandu Refuge
Mossfire Valley
Temple Graden
Brushland
Wooded Bastion
Selesnya Sanctuary
Graypelt Refuge
Elfhame Palace
Sungrass Prairie
Mosswort Bridge
Forest
Plains
Mountain
Homeward Path
Vesuva
Naya Panorama
Krosan Verge
Sunhome, Fortress of the Legion

As with all of my tri-color EDH manabases, Mayael’s is based on the first tri-color manabase that I put together, that of Adun Oakenshield. It’s a fairly simple manabase – six or seven of each dual land in each of the two color combinations (W/G, W/R, and R/G), four each of the basic lands (Mosswort Bridge is an honorary forest), and several tri-color and colorless lands. Just looking at the above manabase, I can tell that it’s been a while since I did an update to it; the deck is missing a lot of lands that should be in here, which we’ll get into in the next section.

Continue reading