Hidden Gems #5: Lesser-Known Wrath Effects (Part 1)

In today’s edition of EDH Hidden Gems, I will be tackling the lesser known Wrath of God spells, and hopefully shedding some light on sweepers that nobody uses.


I do want to preface this by saying that I believe that Wrath effects are an important thing to have in multiplayer. EDH is a format where powerful cards routinely hit play, and players can develop nearly unstoppable boards. In cases like this, a timely Wrath effect to reset the board is a necessity. My EDH decks generally pack a wide variety of Wrath of God effects, with the most commonly-used ones being Nevinyrral’s Disk, Oblivion Stone, and All is Dust (the three ways for black and red to destroy problem enchantments), Akroma’s Vengeance, Austere Command, Planar Cleansing, Rout, Blasphemous Act, Damnation, Decree of Pain, Evacuation, Inundate, Sunblast Angel, and, of course, the mighty Living Death. As my most commonly-used Wraths, these will not be discussed here today.

Without any further ado, here are some lesser-known Wrath of God effects. Today, we will be focusing on “Wraths that can also attack”.


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M13: First Impressions (Part 1)

Hello, and welcome to another instalment of “Hey, there’s a new Magic set! Let’s talk about the shiny new toys it gives us for EDH!” This time, the set in question is the new core set Magic 2013, the latest in a long line of core sets.

Now, the base sets of the past few years have certainly yielded some EDH and multiplayer gems, ever since Wizards of the Coast started putting new cards in the base set. Cards like M10’s Baneslayer Angel, M11’s Titan Cycle, and M12’s Sphinx of Uthuun and Rune-Scarred Demon, various multiplayer gems like Lurking Predators, Warstorm Surge, Sphinx Ambassador, or Scrambleverse… these are all examples of cards that have come from the last few base sets that have been great in multiplayer.

The question, of course, is would M13 deliver the same sort of multiplayer gems for my EDH decks? Well, here are the cards that have caught my eye.

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Adun Oakenshield: Introduction

(To see the full decklist, click here.)


Several years ago, I picked up the EDH format and introduced it to my casual playgroup, reinvigorating their interest in casual Magic and breathing new life into a lot of my older cards that had just been gathering dust. The deck that I started my foray into the format with was Adun Oakenshield.
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Arcum Dagsson: Random Friday Deck

For the complete decklist, click here.

For this particular Friday’s EDH night, the first deck I decided to build was Mr. Tinker himself, Arcum Dagsson (chosen by the lovely Angela). I’ve seen several different decklists for Arcum; most focus on establishing various soft locks with mini-combos like Nevinyrral’s Disk and Darksteel Forge to lock other people out of the game. (Forge makes all of your permanents indestructible – including the Disk – and Disk will destroy the board every turn. I’ve seen even meaner versions add Mycosynth Lattice for the full lock, since Lattice will let you destroy all planeswalkers and lands with Disk.)

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Maga: Introduction

To see the decklist, click here.

Mono-black control. This is the underlying idea behind Maga EDH, a deck that just wants to kill all of your creatures again and again before it murders you. Maga himself (herself? itself?) is the perfect general for mono-black control; as the game goes long, his ability to just Fireball someone to death gets more and more fearsome and deadly. The deck runs a lot of mana-boosting cards, making Maga a very effective kill condition.
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