Single Card Discussion: Zendikar Resurgent



Hello and welcome back to the Single Card Discussion series! After my pieces on Wretched Confluence and General Tazri, it’s time to take a look at yet another multiplayer gem.

Today’s card is one that I’ve liked since it was first spoiled this year, and I’m shocked that more people don’t love it: Zendikar Resurgent, from Oath of the Gatewatch. This is one hell of a card, and I’ve added it into many of our decks.

Let’s take a deeper look at this powerful enchantment!



Thus far in my Single Card series, I’ve looked at some great multiplayer gems.

• I started the series with Utter End, my favourite spot removal spell from Khans, here.
• I looked at a red card, Outpost Siege, my overall favourite card from Fate Reforged, here.
• Another red card, Greater Gargadon, a fantastic sacrifice outlet, here.
• I looked at the first monowhite card, the tricksy Seht’s Tiger here.
• The first blue card of the series, Gilded Drake, a potent thievery effect, here.
• I went over white control card World Queller and how to use its powerful effect here.
• I looked at the once-restricted blue recursion card Recall, the only blue card that can recur dead planeswalkers (plus any other type of card), here.
• I went over the first black card of this series, Commander 2014’s Flesh Carver, an excellent sacrifice outlet here.
• As part of my week-long look at Modern Masters 2015 cards, I looked at Endrek Sahr, Master Breeder, and his token-making prowess here.
• We went over the red sweeper Magmaquake, which hits all planeswalkers at once, here.
• I looked at Shrouded Lore, a strange black recursion spell, here.
• We discussed the power of tapping down opposing creatures with a trio of white cards: Glare of Subdual, Sandsower, and Diversionary Tactics, here.
• I took a look at two green recursion creatures, Hua Tuo, Honored Physician, and Loaming Shaman from Ravnica, here.
• I looked at an Innistrad favourite, Reaper from the Abyss, an excellent card for killing off opposing creatures, here.
• I looked at the powerful Magic Origins card Chandra’s Ignition, a mighty Wrath effect, here.
• I spotlighted Vorinclex’s potent new win condition and mana-ramp spell, From Beyond, and the possibilities of an Eldrazi monster sideboard here.
• I looked at my favourite modal spell from Commander 2014, the deceptively useful Wretched Confluence here.
• Finally, I looked at new Ally tribal leader General Tazri and how she would interact with the Allies here.



Zendikar Resurgent is one of the best kinds of multiplayer Magic cards. It rewards you for playing it by giving you more and more resources, and packs a ton of power into its mana cost of seven. It’s half Mana Flare just for you, half Soul of the Harvest, but costs much less to play than if you were trying to assemble both those cards together.

As a Mana Flare effect, this is a bit pricey. The decks that want to double their mana normally want to do it before turn seven. However, in decks that already have ways to ramp their mana, this can come down early and really boost your mana production, letting you land huge creatures and haymaker spells long before you should be able to.

The card I compare this to is actually Mana Reflection, which can be one hell of a Magic card. Unlike Zendikar Resurgent, Mana Reflection doubles all mana you produce, which can be quite potent if you run creatures that tap for mana (like Llanowar Elves) or any mana rocks (like Sol Ring or Dreamstone Hedron). In that regard, Mana Reflection is the more potent mana-doubler.

However, where Zendikar Resurgent shines is that for one more mana than Mana Reflection, you get the Soul of the Harvest ability to draw cards tacked on. This makes for quite the enchantment!

Worth mentioning is that as an enchantment, this card is actually much harder to remove than Soul of the Harvest. In EDH, creatures normally die all the time, whereas enchantments tend to stick around, since players run far less Disenchant effects than they should. That means that you can normally expect to get a few uses out of this card.

Card drawing is honestly one of the strongest things you can do in multiplayer; for each extra card you draw, you are increasing your chances of drawing extra lands (letting you play more spells), increasing your chances of drawing extra threats, and answers to opposing threats. In short, card drawing wins games. Zendikar Resurgent‘s card drawing does come at a price; you do have to be playing enough creature cards to be able to reliably trigger it, however in EDH, creatures are the easiest way to win games, so this isn’t really a drawback.

When you look at the fact that for one more mana than Mana Reflection, you get card drawing tacked onto this card, you can understand why I was elated to see it on the Oath spoiler. I have added this into a lot of our green-based decks (like Mayael, Vorinclex, and so on), and I know that it’s going to be an amazing card to have hit play. Of my friends’ decks, I know for a fact that Darby would want this for his Intet, the Dreamer deck, and Brianna for her Karametra, God of Harvests deck.


Conclusion: So those are my thoughts on Zendikar Resurgent. If you have a green deck that can use these two abilities, definitely check this card out! It’s powerful, it’s versatile, and unchecked, it will give you the resources to win games.


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